ZIAA Acoustic Bench
ACOUSTIC BENCH - INTERACTIVE DSP WORKSTATION Real-time Web Audio synthesis engine for auditioning ZIAA prototype acoustic profiles: binaural carriers, FM modulation, resonant filtering and cavitation noise with an oscilloscope and 64-band spectral display. Sound starts only when you press Commence Test .
OPEN SPECTRA//LAB ZIAA ACOUSTIC SYNTHESIS TEST BENCH // V4.1 STANDBY TRIGGER ANOMALY COMMENCE TEST LOAD PROTOTYPE PRESET: PROT-001 - FEEDBACK-RES (Applied Anomalies) PROT-002 - LITHOPHONE-BASALT (Applied Anomalies) PROT-003 - FLUTTER-CAVITY (Applied Anomalies) PROT-004 - BOUNDARY-PHASE (Applied Anomalies) PROT-005 - WAVE-TERRAIN (Experimental Audio Systems) PROT-006 - TAPE-MULTITAP (Experimental Audio Systems) PROT-007 - SPRING-LONGITUDE (Experimental Audio Systems) PROT-008 - PLASMA-ARC (Experimental Audio Systems) PROT-009 - AUTONOMOUS-AGENT (Computational Creativity) PROT-010 - NEURAL-MORPH (Computational Creativity) PROT-011 - ALGO-POLYPHONY (Computational Creativity) PROT-012 - PROCEDURAL-SCORE (Computational Creativity) PROT-013 - SPEC-PATENT-EXP (Speculative Engineering) PROT-014 - MEM-TAPE-DRIVE (Speculative Engineering) PROT-015 - KINETIC-SOLENOID (Speculative Engineering) PROT-016 - RESONANT-FLUID (Speculative Engineering) PROT-017 - TACTILE-FLOOR (Perceptual Interfaces) PROT-018 - HAPTIC-KEYBOARD (Perceptual Interfaces) PROT-019 - GESTURE-SPATIAL (Perceptual Interfaces) PROT-020 - BINAURAL-MASK (Perceptual Interfaces) PROT-021 - SPECTRA-DSP (Generative Software) PROT-022 - AMBISONIC-SUITE (Generative Software) PROT-023 - MICRO-QUANTIZER (Generative Software) PROT-024 - GRANULAR-CLOUD (Generative Software) PROT-025 - OPTICAL-SCANNER (Signal Archaeology) PROT-026 - VLF-RECEIVER (Signal Archaeology) PROT-027 - MAGNETO-OPTIC (Signal Archaeology) PROT-028 - WAX-RECOVERY (Signal Archaeology) PROT-029 - AMBISONIC-DOME (Acoustic Architecture) PROT-030 - SUBTERRANEAN-VAULT (Acoustic Architecture) PROT-031 - COASTAL-PAVILION (Acoustic Architecture) PROT-032 - WATER-TOWER-REVERB (Acoustic Architecture) PROT-033 - FEEDBACK-RES-V2 (Applied Anomalies) PROT-034 - LITHOPHONE-BASALT-V2 (Applied Anomalies) PROT-035 - FLUTTER-CAVITY-V2 (Applied Anomalies) PROT-036 - BOUNDARY-PHASE-V2 (Applied Anomalies) PROT-037 - WAVE-TERRAIN-V2 (Experimental Audio Systems) PROT-038 - TAPE-MULTITAP-V2 (Experimental Audio Systems) PROT-039 - SPRING-LONGITUDE-V2 (Experimental Audio Systems) PROT-040 - PLASMA-ARC-V2 (Experimental Audio Systems) PROT-041 - AUTONOMOUS-AGENT-V2 (Computational Creativity) PROT-042 - NEURAL-MORPH-V2 (Computational Creativity) PROT-043 - ALGO-POLYPHONY-V2 (Computational Creativity) PROT-044 - PROCEDURAL-SCORE-V2 (Computational Creativity) PROT-045 - SPEC-PATENT-EXP-V2 (Speculative Engineering) PROT-046 - MEM-TAPE-DRIVE-V2 (Speculative Engineering) PROT-047 - KINETIC-SOLENOID-V2 (Speculative Engineering) PROT-048 - RESONANT-FLUID-V2 (Speculative Engineering) ACOUSTIC FEEDBACK PROFILE
CH-A TIME-DOMAIN OSCILLOSCOPE (1024-PT) STEREO BINAURAL
CH-B 64-BAND SPECTRAL OCTAVE DECOMPOSITION 20 Hz – 20 kHz
WAVE: sine triangle sawtooth square
FILTER: bandpass lowpass notch highpass
About the Acoustic Bench The bench is the same engine that renders each prototype’s acoustic signature inside its archive dossier. Every preset is derived from a prototype’s recorded audio profile (carrier frequency, modulation rate, filter type and binaural offset), making it a listening companion to the prototype archive and the research notes .